
Units can use suppressive fire to disadvantage enemies, and use active camouflage to maneuver around opponents. Soldiers can take cover behind walls and objects in the environment to gain a measure of protection. A few examples of abilities include firing on enemies automatically after they emerge, launching explosives, and healing allies. Soldiers can carry items and perform special abilities use of these items and abilities is controlled through a toolbar on the head-up display (HUD). Fog of war hides the aliens and their actions from view until the player's soldiers are in range and have line of sight on them, and enemies normally do not act at all until the squad initially comes within line of sight. Map layouts are not randomly generated, but enemy placement is. The player controls a squad of between one and six human soldiers or robotic units as they hunt the aliens on the map and attempt to complete other objectives dependent on the mission. The turn-based ground combat uses a top-down 3D perspective. Between missions, the player directs the organization's research and engineering divisions in creating new technologies and improving XCOM's base of operations, and manages the organization's finances. As commander, the player directs their soldiers in turn-based combat missions against alien enemies. Much like its predecessor, XCOM: Enemy Unknown casts the player as the commander of an elite military organization. The combat view (see the file description page for an extensive explanation of the elements shown). A sequel to the game, titled XCOM 2, was released on Februfor Microsoft Windows, OS X, and Linux. A number of publications, including GameSpy, GameTrailers and Giant Bomb, named it Game of the Year, and it went on to be considered one of the greatest games ever made. XCOM: Enemy Unknown was critically acclaimed, with several reviewers commenting on the game's difficulty, replayability, and addictiveness. A bundle containing both Enemy Unknown and Enemy Within was launched on the PlayStation Store for PlayStation Vita in March 2016 under the title XCOM: Enemy Unknown Plus. In June 2014, Feral released both XCOM: Enemy Unknown and its expansion pack XCOM: Enemy Within for Linux. An expansion pack, titled XCOM: Enemy Within, was released in November 2013.
#XCOM 2 DEMO ON STEAM ANDROID#
A port for iOS was released in June 2013 and an Android conversion was released in April 2014.
#XCOM 2 DEMO ON STEAM FOR MAC OS X#
An "Elite Edition", containing all previously released downloadable content, was released for Mac OS X by Feral Interactive in April 2013.

XCOM: Enemy Unknown was released for Microsoft Windows, PlayStation 3, and Xbox 360 in North America on October 9, 2012, and in Europe and Australia on October 12, 2012.
#XCOM 2 DEMO ON STEAM SERIES#
The player commands troops in the field in a series of turn-based tactical missions between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and responds to alien activity. Set in an alternative version of the year 2015, the player controls an elite multinational paramilitary organization called XCOM during an alien invasion of Earth. The game is a "reimagined" remake of the 1994 cult classic strategy game X-COM: UFO Defense (also known as UFO: Enemy Unknown) and a reboot of MicroProse's 1990s X-COM series. XCOM: Enemy Unknown is a 2012 turn-based tactical video game developed by Firaxis Games and published by 2K Games. Turn-based tactics, tactical role-playing
